The Quest Hypothesis
If we examine popular art of the 20th
century,
art which moved people in their thousands
and even millions,
we find that the same situations and
character types appear over and again.
For example, looking at the genius of
Disney, the art of Norman Rockwell,
at the charming figurines of little
Bavarian children created by Hummel,
or the graceful figurines created by
Lladro,
the activities depicted fall
into a number of clearly defined
categories.
The Quest Hypothesis
is the story of how we make sense of
social situations…

how we recognise who are the heroes…
and who they help…

and who are the villains…

and those you shouldn’t trust…

It’s the story of making friends…

of dreaming…
and striving…

of the impasse…

and the joy of getting the treasure:

Are these categories familiar?
They bear a striking resemblance to
archetypes
one finds in traditional fairy tales, in
the characters and
situations recommended to screenplay
writers in Hollywood,
and in the stories grabbing the headlines
in the tabloid press.
They are the characters and situations
typical of all storytelling.
As Christopher Vogler says in ‘The
Writer’s Journey’
‘All stories consist
of a few common elements found
universally in myths, fairy
tales, dreams
and movies.
They are known collectively as
The Hero’s Journey… ‘
‘In his study of world hero
myths
Campbell discovered that they
are all basically the same story,
retold endlessly in infinite
variation. He found that all storytelling,
consciously or not, follows the
ancient patterns of myth and that all stories,
from the crudest jokes to the
highest flights of literature,
can be understood in terms of
the Hero’s Journey…
Campbell’s thinking runs
parallel to that of the
Swiss psychologist, Carl G.
Jung, who
wrote about archetypes:
constantly
repeating characters or
energies
which occur in the dreams of
all people and the myths of
all cultures… The repeating
characters of world myth
such as the young hero, the
wise
old man or woman, the
shapeshifter,
and the shadowy antagonist are
the same
as the figures who appear
repeatedly in our dreams
and fantasies.’
(Vogler, The Writer’s Journey, Michael
Wiese Productions, 1992)
Indeed,
we can go a step further,
and say that these categories are hard
wired into the brain,
and are not only the way we understand
myths and stories, but the way
we understand and make sense of our own
everyday experiences.
This is the equipment we use to pursue
our own treasures.
The people and things we encounter
in our own Hero’s Journey are slotted into
one of these categories,
and the appropriate emotions and spurs to
action follow directly because of
the hard wired relationship between these
archetypes in our brains.
For example,
the story may be elaborated by creating a
series of helpers:
the mentor; the magic amulet, the magic sword, the magic horse.
Each has something vital to contribute to
achieving the final treasure,
and so are subordinate treasures in the
overall quest,
to be sought out by the hero in turn.
Once achieved, they turn
from treasures to helpers in later stages
of the quest.
This has the effect of enriching,
and spinning out the story, setting up
secrets
and surprises to hold the attention
while the message of the tale is conveyed
to the listener.
And this is only one way the plot can be
made more complex.
‘Helpers’ may be suddenly revealed to be
tricksters – antagonists in disguise.
Each new antagonist then needs to be
defeated before the final conflict in the quest.
Or the search for each subordinate
treasure and the main treasure itself
may have to be sought in different realms,
and access to these
realms may be restricted. The hero has to
pass through
a perilous portal to get there, a portal
guarded by
powerful beings, often helpers in disguise
as
antagonists. They are best turned
into helpers, or if not, outwitted,
or defeated as subordinate
antagonists.
Another means
is for the initial encounters with an
antagonist
to fail.
Success may be negated twice and then
permitted the third time,
often teaching an important lesson to the
audience
about how to treat people or situations
they may encounter in life.
And in order to recognise a character’s
role in the story,
there are often visual and other clues.
Each has a hidden and a manifest character…
but first, how do we communicate
togetherness?